The essence of game design is giving players meaningful choices on their journey to mastery - and this applies to gamification as well.
For now we have a few mechanics available for projects: the possibility to have bonus points in a project, to have parts of a project that unlock at the completion of other parts, and for students to choose between variants of a project. We also have achievements and an internal economy to buy “power-ups” (extending a deadline, getting a tip, buying credits for automatic corrections... stuff related to the learning process itself).
In addition to these mechanisms, you also have the possibility of organizing your course in the form of a graph, with access unlocking logic:
👉Want to learn more about all the possibilities our LMS offers? Come and chat with us!